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 My Rifleman Build

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Curt




Posts : 28
Join date : 2009-11-18

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PostSubject: My Rifleman Build   My Rifleman Build Icon_minitimeSat Dec 19, 2009 11:00 pm

Ok, this changes all the time, but I believe I got (possibly) my final build for my rifleman:

http://www.globaltechplanner.info/#2D00DB001C1C1C001C000C5200533400000053004E360000000000002F004

Armor, rifle, and dodge maxed out. That never changes.

157 Empathic for all the rank 7 heals.

105 Telepathy for all the rank 4 HOT's and the HP buff.

And this is if I can get into the CHOTA camp and grab the mutation quests (anybody wanna distract those guards for me?):

112 Enhancement for rank 4 buffs and regen.

This should give my character mutations that are all focused on buffs and some major heal power.

Finally, I will have 114 FA so I can get the Rank 2 Sand and Stone LB buff (50 hp is nice to have), Rank 3 Extended Care, Rank 4 Refresh, and Rank 4 Fortify.

Now I was going to leave FA at 105 for the Sand and Stone ability, but going off Hero's 1,099 AP he has (so I know I can get this build), I had just enough AP's leftover to get Rank 4 Fortify, which gives me 2 extra stamina regen and, most notably, 1 more Dex and End, which is essentially getting 2 stat points plus 2 stam regen for 9 AP.

What do you think? I think this build will have massive survivability, while also keeping up high damage output.

------ Edit

Ok, it's changed already. Since Heero tested out if the Enhancement hp/sta regen would stack with Extended Care and Fortify and found it did not, I am altering my build:

I am bringing Enhancement down to rank 3, with only the self armor buff at rank 4. The remaining points will go into Primal just enough to get Rank 2 Hawkeye, which will give me 7 dex and 6 per. It will also give me rank 2 speed buff (20 secs of +15% run speed).

So, 14 AP for 7 dex, 6 per, and a run speed ability. Not bad.

http://www.globaltechplanner.info/#2D00DB001C1C1C001C000C5200533400000053004D2900000E0000002F004
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Curt




Posts : 28
Join date : 2009-11-18

My Rifleman Build Empty
PostSubject: Re: My Rifleman Build   My Rifleman Build Icon_minitimeSun Dec 20, 2009 2:31 pm

Fuck it, it's changed again!

http://www.globaltechplanner.info/#2D00DB001C1C1C001C0008524F533400000053004E2A00000000000000004

Took out Telepathy and Primal. With no points I can still get Ignore Pain 1, which is 22 less HP less than rank 3. And with no points in Primal there is a pitiful 1 Dex difference between Hawkeye 1 and 2.

However, putting them into Athletics will make me invisible on the mini-map and raise my Dex by 4.

What do you guys think? Having 162 Athletics and 3 more Dex, or having 22 more HP?
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Curt




Posts : 28
Join date : 2009-11-18

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PostSubject: Re: My Rifleman Build   My Rifleman Build Icon_minitimeSun Dec 20, 2009 3:50 pm

lol, the new final version!

http://www.globaltechplanner.info/#2D0108001C1C1C001C0008524F533400000053004E0000000000004800004

Dropped Enhancement altogether because Ablate does not stack with Reinforce, and Regenerate does not stack with FA abilities. So, the only reason to go Enhancement is for an armor buff and a saves buff.

Telekinesis has a same strength armor buff, and instead of a saves buff, I will have a gamma regen (which will likely be more useful anyways). It also has an AoE knockdown.

And that's IT on mutations.

I increased my AP pool since learning there are about 50 more AP's to be had than what I was going off of. Telekinesis has more points than it's max, but I plan on pulling that off by using Willpower items and buffs to raise me high enough to put those AP's into the mutation.
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Xerb




Posts : 35
Join date : 2009-10-23

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PostSubject: Re: My Rifleman Build   My Rifleman Build Icon_minitimeMon Dec 21, 2009 12:26 am

I just started my Rifleman tonight ... Will Whipple ... and I will be using this to plan my guy out.

Thanks.
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PostSubject: Re: My Rifleman Build   My Rifleman Build Icon_minitime

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